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Syntax static Windows::Foundation::DateTime from_time_t(time_t time) noexcept Ī time_t value to convert to a Windows::Foundation::DateTime.
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clock::from_time_t functionĬonverts a time_t value to a Windows::Foundation::DateTime. The winrt::file_time value converted into a Windows::Foundation::DateTime. Syntax static Windows::Foundation::DateTime from_file_time(winrt::file_time const& time) noexcept Ī winrt::file_time value to convert to a Windows::Foundation::DateTime. clock::from_file_time functionĬonverts a winrt::file_time value to a Windows::Foundation::DateTime. The current time as a Windows::Foundation::DateTime. Syntax static Windows::Foundation::DateTime now() noexcept Retrieves the current time as a Windows::Foundation::DateTime. Retrieves the current time as a Windows::Foundation::DateTime.Ĭonverts a winrt::file_time value to a Windows::Foundation::DateTime.Ĭonverts a time_t value to a Windows::Foundation::DateTime.Ĭonverts a Windows::Foundation::DateTime value to a winrt::file_time.Ĭonverts a Windows::Foundation::DateTime value to a time_t. Header: %WindowsSdkDir%Include\cppwinrt\winrt\base.h (included by default) Member type aliases Alias nameĪ synonym for Windows::Foundation::TimeSpan::period.Ī synonym for Windows::Foundation::TimeSpan.Ī synonym for Windows::Foundation::DateTime.
WINDOWS CHRONO PLUS WINDOWS
Minimum supported SDK: Windows SDK version 4.0 (Windows 10, version 1803) Other C++ standard clocks don't typically define their resolution, and don't use the epoch Jan 1 1601, which is a Windows Runtime/ FILETIME epoch. Winrt::clock is defined as using the same units as Windows::Foundation::DateTime (a signed 64-bit integer of 100-nanosecond intervals since Jan 1 1601). Some of the new bugs, like music resetting after every battle is something that happens to everyone, because Square Enix sucks and messed up the game in other ways while simply updating for screen resolution.A type containing static helper functions for converting a Windows::Foundation::DateTime (that is, a std::chrono::time_point) to and from winrt::file_time, and to and from time_t.
WINDOWS CHRONO PLUS PC
The PC version of morrowind doesn't keep coming out with new updates 20 years after its out creating more bugs that were never present in any version of the game. By that same logic, does that mean those games barely work on any version of Windows?ĭo you see how stupid a broad statement such as that actually is? By your logic, KotOR or Morrowind are better experienced on an Xbox, simply because there is someone out there that can't run it on a PC. Some of the games you can name will undoubtedly have a console version. It could be their own fault due to not meeting requirements, it could be an unexpected bug. I don't care how well it runs for X number of people, there will always be Y number of people that CAN'T run the game for whatever reason. If we're being completely fair, this isn't exactly a problem exclusive to this game. It's only the PC version that has all the bugs, launch problems etc. Sure as bugs they don't happen to everyone, but these literally happen to no one on any other version of this game.
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All issues that don't happen on any other iteration of Chrono trigger.
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People unable to launch the game, certain parts of the game bugged and unbeatable, etc. Just look at the threads on the front page. Go on, expand on this so that we can tell you how much you are wrong )
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